You mean the short Jefferson version of the track? After the fast left hander before the back straight there are trees lined up without any safety precaution in the run off area, totally crazy to race there for real.
What Android means is that abiding to blue flags shouldn't affect the safety rating. I also think there is no way to judge that. IMO there should just be a drive threw penalty if a car doesn't let the leader pass for 1 or 2 laps (if he was right behind him) And blue flags are coming, there's no doubt about it, but iRacing is now at what you could call S1 Version, alot of things have not been implemented. The most important thing for them now is that the whole Service, the Statistics and the Servers deal with the increase of users smoothly, it would be a catastrophy if people pay monthly and the system breaks down for some reason, so there focussing on that now but blue flags are coming, a week before the beta ended Dave Kaemmer said:
There is the iRating, which is completely seperate between Oval and Road Racing. And the Safety Rating, where Oval or Road has a slight effect on each other.
The Safety Rating and the iRating are completely seperate.
If anybody is interested to join I can pass some post-invitations invitations. Write me a PM with your real name (you have to drive with your real name) and your email address.
If the Server-System-Stats etc. doesn't have major problems in the coming weeks, new people will be able to join, it could be anything between 2 and 6 weeks depending on how trouble free everything works.
The Oval and Road Safety Rating does VERY SLIGHTLY affect each other.
As the Oval and Road Course Racing Safety Rating slightly affect each other, it could be that the Oval Race have gained you 0,01 in your Road Course Racing Safety rating.
But it could also be that you closed the Website BEFORE a Session where you have been in has ended and calculated your new Rating. So you only saw your new rating now.
By the way, if you have done the required laps for a Time Trial or Qualy you can Quit the Sim and Withdraw from the session, your result will count.
If for example its 8:40 and I would want to Race at 9:00 o'clock, I dont wait 20 mn, I start a Time Trial, do the required laps, quit the Sim, withdraw from the session and join the Race. The Time Trial result will count.
You should really turn lower some Graphic Options, everything below 38 is stutter and affects your driving performance and experience, I take 40 as the absolute minimum in all Sims
Cars which have just reappeared either due to having a large position or orientation discrepancy (usually during a crash) or whose driver has just entered the car are now not collideable for two seconds after appearing. This should alleviate some problems with being taken out by latency effects or unfortunate pit exits.
All the cars have more accurate chassis inertia numbers, so the response rates have changed. Some cars have higher moments, some lower.
The impact levels for 0x and 4x car contacts and 3x wall contacts now take the car mass into account (lighter cars will get incidents a bit more easily).
There are now 0x wall contacts for light brushes with the wall.
The Rookie cars now allow you to view tire information in the garage, although no changes can be made, or setups loaded or saved.
All cars now have baseline setups, so the error message that a baseline setup couldn’t be found should no longer occur.
The effect of camber is more correct—driving over the edge of a curb does not upset the cars as much.
There have been tire changes made to several of the cars, most notably the Late Model, Formula Mazda, SR8, and SK Modified.
Cars
The USAC Series Silver Crown car has been added. Be afraid.
The ambient occlusion level for each car’s cockpit has been tweaked. The cockpits should no longer appear to be as dark.
The Radical’s mirror angle has been tweaked
The Radical’s front fender will no longer flicker when damaged.
The Solstice’s brake lights are now hooked up.
The Skip Barber Formula 2000’s steering wheel no longer flickers.
Tracks
Added the Infineon Raceway Long Circuit which is generally used by Clubs
Track Bump Maps
Many incorrect surface bumps, mainly where racing paths merged together, have been fixed at several tracks (VIR, Lowes, etc.)
Remote Cars
The problem where cars in on-line sessions would sometimes arrive with all white paint jobs (and with helmets missing) has been fixed.
Tweaked Late Model remote car orientation to hopefully improve the appearance of “dirt tracking” in the corners.
When first connecting to a race server the in-sim chat window will now list disconnected drivers as “disconnected” rather than as large (usually negative) numbers.
Graphics Options Screen
The frame rate limit in the advanced graphics options is now adjustable and also better maintains the selected limit. If you are having stuttering issues you might try enabling this with a moderate FPS limit which may relieve some of the strain on your system’s resources and improve overall performance.
The virtual rear view mirror’s field-of-view (FOV) is now adjustable on the advanced graphics options page.
The graphical antialiasing level (1xAA, 2xAA, 4xAA multisampling) is now settable via the advanced graphics options. If you wish to use the in-sim settings you may first need to disable any override you may have previously enabled in your video driver’s settings. If you wish to use an AA setting other than those available in the current options screen, please continue to do so via your video driver’s overrides. The in-sim settings may allow you to choose an AA level which your card cannot handle, in such a case AA will silently revert to 1x during startup.
iRacing Chat Client
Several voice chat bugs have been fixed.
Chat room names which contain hyphens (or that exceed an internal length limit) are no longer truncated incorrectly.
A rare crash bug was fixed which sometimes occurred during shutdown of the chat client.
Control Assignments
Keyboard assigned gear shifting controls should now work from one session to the next without the need to re-assign them in the options each session.
The clutch pedal control should now work correctly when the chat entry window is open.
Installation, Updating and Launching Software
The installer now creates a start menu shortcut to members.iracing.com (instead of alpha.iracing.com). If you do not re-install from scratch, please make sure you manually fix your existing shortcut.
The simulation no longer triggers downloadable packages to require a download after certain simulation software crashes.
The graphical auto-configuration has been adjusted to be less aggressive and to set the amount of video memory available for textures more accurately. Your system may now default into a lower PC class and may report slightly less video memory available for textures after running the graphics auto-configuration tool.
Fixed an issue that was preventing the iRacingService from launching the sim in some instances.
Changed a timeout that should reduce the number of “The sim didn’t seem to launch for unknown reason” errors on the web site.
Website
Safety ratings are now displayed to the hundredths decimal place
The “[ ] Use iRacing.com™ dollars towards my subscription.” option on the web site now works.
The proper sales tax rate for downloadable software is 1% in the US state of CT, not the normal sales tax rate.
Abbreviated season stats are now available on each season’s Series Home page.
The navigation for the STATS section’s Series Stats page has been improved. You are now able to jump directly to any page, the last page, or the first page.
Club stats are now available on the STATS Clubs page.
Event Results have been re-skinned.
A car and track dropdown has been added to the TEST panel to allow quick selection of cars and tracks for testing.
Your selected car and track will now sort to the top of the car/track lists.
The “Rolodex” page has been re-named to “myRACERS”.
A bug that would cause the session page’s session panels to not wrap during a race-week change has been fixed.
Race Control
Fixed a bug where some races with too few entrants were being counted as official.
Fixed a bug where a race that ended before half the scheduled length was not being marked as unofficial.
Incident points incurred by cars you have contacted within 4 seconds of that contact will be attributed to both of you.
When you break rules and get a black flag, the rules you have broken will be listed.
In a race, the white and checkered flags are now shown to you based on your position in the race, not just the leader's position which could be confusing.
General Simulation User Interface
Smallest text all uses the same bold font – should be easier to read at low resolution
Increased contrast in text colors
Drive screen UI can be scaled larger
Accented characters in driver’s names shown correctly
Qual sessions have a Qual tab on the replay screen showing session results
Race sessions show Qual times in Grid tab
FOV shown on drive screen when changing FOV
In-car FOV adjustable in Options / Graphics
Cockpit Look options added
List of all key bindings in Options / Other (these cannot yet be rebound)
Bug fixed: all screen resolutions are selectable in Options / Graphics
EAX, which is not implemented, can no longer be set manually in app.ini
Garage screen no longer needs to be scrolled
Series name shown on replay screen
Various little tweaks to several UI widgets – droplists scroll faster, sliders react more intuitively
Laps tab uses colors rather than fonts to highlight best laps
UI will show on the center monitor on Matrox Triple-head-2-go three monitor setups.
Sound
Flat tires now make flat tire sounds.
Driving Views
You may only drive using the cockpit view, chase views are no longer available.
The maximum driving field of view has been raised to 135 degrees, to help folks with extra wide triple monitor setups.
Updates for end of June
User Interface
Force Feedback ‘Dampening’ option removed – it no longer did anything.
Corrected sorting order for numerical columns in Session screen tabs.
Re-ordered sound options to ‘Simulation’ and ‘Voice Chat’ sections to clarify the options’ intents.
Cleaned up voice chat notifications.
Removed voice chat ‘you are transmitting’ sound – people thought that they were transmitting static.
Session screen tabs, F2, and F3 black boxes corrected to no longer clip times, some club names, etc. Long driver names may still clip if too large to fit in the available space.
The F3 black box can no longer scroll past the end of the list.
At race start, the F2 standings black box correctly shows qualifying times.
Your wheel now shows up on the replay screen after exiting the drive screen twice.
Pedal displays are more accurate – they no longer display a small minimum depression at lower display resolutions.
Fix for Euro symbol being displayed in some system messages in text chat (but long messages still clip).
Graphics resolution droplist displays correctly. No, really, it’s actually fixed this time.
Graphics options for AA and AF now list ‘None’ instead of ‘1x’
Website
The functionality of STATS section’s Clubs page has been expanded to allow the viewing of all drivers in a given club. Currently the value shown under the Club Points column when viewing a club’s driver list is reporting incorrectly. This will be addressed soon.
The STATS Series page has been updated to show if a given race week is counted or dropped.
Firefox 3 now shows as a supported browser.
We have added the option to select your internet connection type in the “my account” section of the website. New customers will also be able to select their connection type during sign up.
Control Assignments
The sequential and direct shift gearbox controls may now be assigned to the same device.
The clutch pedal control now shows activation in the options screen when assigned to a button or keyboard device.
iRacing Chat Client
Several chat client audio issues have been fixed, including the initial pop or squeal sometimes played. Also a new option for recording voice using 8-bits (the default is 16-bits) has been added which might solve some of the recording issues for some audio devices – if you are having issues using voice chat from the web based chat client, you might try this new option to see if it works better.
Graphics Engine Updates
The graphical issue where many tire barriers sparkled in the distance has been fixed.
Track Bump Maps
Several incorrect bumps at various tracks have been repaired.
Art Updates
Floating crowd fixed near the start/finish line at Summit
Fixed tire LOD issues on the Radical and Silver Crown
Fixed Latemodel exhaust pipe changing to pattern color when damaged
Fixed helmet patterns 41 and 42 so the license strip displays properly
Physics Updates
The caster is now measured correctly at all tracks.
The gearbox timing is now set per car, and H-pattern shifters do not have a shift time advantage.
The Skip Barber car now has adjustable brake bias in the garage.
Race Control and ttRatings
Fixed a problem wherein car numbers were assigned incorrectly in races with a mix of Rookie and non-Rookie participants.
We have adjusted the ttRating formula so that drivers that have only time trialed at a few tracks are less likely to see their ttRating fall when they time trial at a new track. Everyone’s ttRating has been recomputed using this new formula. It is likely that the relative ordering of drivers based on ttRating has changed.
From time to time, ttRatings will be adjusted service-wide so that they better match the current iRating range. ttRatings have been adjusted during this release. Note that this amounts to applying a scale to everyone’s ttRating, so the relative order between drivers does not change.
Client Software Updater
The web site will now better track the download and install progress of iRacing updates.
Sound
Updated engine sounds for the Formula Mazda, Silver Crown, Radical SR8 and Pontiac Solstice.
I dont have much experience in rFactor, but in its Multiplayer Server lists are alot less people, and there are still alot of other Sims with less numbers. There are also times were 1600 people are Online Racing in LFS, Demo Racers are part of the community and part of the Racing, no reason to count them out.
LFS will stay on top of the genre for alot of people for quite some time in the future. How many Racing Sims have came out since LFS exists? And there are still 1000 LFS drivers online racing at the same time, no other Racing Sim comes even close to those numbers. LFS will do fine in the future also with iRacing around.
What the iRacing product and the LFS product are offering is completely different but they are both Racing Simulations and every "side" will benefit from the other.
For example, some LFS drivers want real tracks, iRacing will be able to give them laser scanned tracks who are accurate to the cm. iRacing in return will bring alot of new people and Motorsport enthusiasts to this hobby. John Henry wants to invest alot of money to make Sim Racing to a broadly known legitimate Sport, threw advertising / marketing every Motorsport Fan should learn what Sim Racing is and how he can get into it. And they are serious to bring Sim Racing out of its niche. Last year a real NASCAR CTS had an iRacing paintjob on it, and they dont even have a product out.
iRacing will attract new people to Sim Racing, and not everybody who gets attracted will be satisfied with what iRacing offers (and costs) So they will look around what else is available, and LFS with its Physics and conveniant Multiplayer Mode is going to be very attractive to Sim Racing Newbies. LFS is falling far short of its potential, it doesnt even do any marketing. So I think LFS and also other Sims will benefit from the new people iRacing will bring to our hobby.
LFS progress is slow, and I think making laser scanned tracks wouldnt really help this Sim. It takes alot of money and months which could be spent on other things, like getting more developers for Scawen. But we all know thats not what Scawen wants to do. What I would wish for LFS is that Scawen allows modding. I dont mean modding like in rFactor where everyone throws out 10 versions of cars and tracks, but having 1 dedicated Mod Team with people of programming skills from within the community.
That 1 big Mod Team could work on making Spa, Monaco, Nürburgring... If it is dedicated to bring out only quality products, it would not hurt LFS. Something like the GPLEA is for GPL, or the iDT is for rFactor, if modding is happening in a controlled fashion LFS could have all the tracks and cars other Sims have even with further development from the LFS Devs.
Considering only 3 people work for LFS it has progressed very fast, but there are 40 people working for iRacing, so its progress will be faster, iRacing is now at what you could call S1 Version, but if LFS doesnt allow controlled Modding (only quality Add-Ons) I dont see how LFS will stay infront in the long term.
thisnameistaken and others who want to join iRacing send me a PM with your real name (no nick names allowed in iRacing) and email address, and I will take care your going to get invited in the next round of invitations which will be in around 4 to 7 weeks I would guess
Absolutely Niels, but the mentality of some seems to be we want the most realistic tracks, the most realistic cars, the most comprehensive Service and development for years to come for a maximum one time purchasement of €36
And there are 40 people working at iRacing by the way excluding the experts that work with the (borrowed) scanner when visiting the tracks. For what we are getting in terms of Quality, iRacing is dirt cheap, if accuracy isnt important to you, your opinion may vary.
Most Gaming Review Sites have no idea how a Race car should feel like as the Autors of the Review are casual Gamers. You can read that every Racing Game is a Sim to them. I wouldnt trust them one bit.
But this Sim and Service is not for the average Gamer, it has not to do with having a TH2GO or a Race seat, it has to do with how determind you are and how much accuracy in a Racing Simulation is worth to you. Sim Racing is amonger the cheaper hobbys you could have. I understand if people wouldnt like to pay that much for a Sim, real tracks and cars with that degree of accuracy is not so much worth for everybody, but you cannot call them who thinks it is worth it stupid.
Real and licensed tracks and cars in an unprecedented accuracy, League System including Servers, database, statistics and Service, constant Software updates with 40 people working at iRacing. Of course this Sim cannot cost as much as LFS which has fantasy tracks/cars, doesnt provide Servers, Leagues and with 3 people working on it.
Im not saying LFS needs its own Servers, Series or licensed real tracks and cars, LFS is progressing VERY good and fast if you think about only 3 people working on it.
The point Im tryieng to make is you cant expect these 2 products to cost the same, they are very different, LFS is doing great with its own philosophy and iRacing will do too, but they cant cost the same if you think about it.
Is it worth the money? Thats a decision everyone has to make for himself and you cant promise to me anything, I have driven on Race tracks in Race Karts, road cars, F1800, F2000 and Group C Le Mans car, for me there is nothing as accurate and fun in terms of driving feel as iRacing.
At the moment there are only 600 or so beta testers in this project, of course there are certain times during a day when there isnt anyone Racing in the Series (you can practise alone). This will change with more people coming in, for me personally it gives a huge satisfaction when I just drive the cars alone. In the evening and the night when people come to Race Online it is easier to join a Race, but as I said at the moment there are only about 600-700 beta testers, of course the Servers cant be as crowded as in LFS which 30000 - 50000 people have bought.
Edit: I have seen you take the "stupid" comment back, fair enough
Who is so stupid to pay that? I think you are stupid as you obviously didnt understand what iRacing is all about. This is not a Game, it is the most accurate commercially available Racing Simulation, with tracks and cars in cm accuracy. No Simulation costs more then €100? Its clear you have no experience with Flight Simulation were a single air plane or city can cost €100, or what some types of Simulations in our Military (I have used them) cost who arent even half as accurate as iRacing. If you dont understand iRacing you shouldnt call other people who have interest in Top Quality Racing Simulation stupid for buying it. iRacing is a Premium Product, of course it will cost more then other normal Games. Flight Simulations do too. A Mercedes costs more then a Fiat Punto.
For me its a little LFS, a little netkarPro and a little NR2003. Seriously the Legends car in terms of driving feeling could be from LFS. The Open wheelers have a taste like netkarPro and the stockcars obviously closer to NR03.
I see it the same way, the Skip Barber would have been the right car for beginners, the Solstice has power steering so the FF doesn really give alot of clues. But it makes for close Racing atleast.
That is not correct. You can sign up for a Race within 1 minute before it starts. Races are about 30 - 50 minutes long, every hour a new Race starts.
It is actually pretty cheap, if you consider how accurately the cars and tracks are created, down to the cm, it is worth it. If someone doesnt care about realistic tracks and cars LFS is better for that person, but in terms of accuracy iRacing is 2 levels above anything else available.
I think what people needs to understand about iRacing is that it is never going to be a finished Sim, all the features that you see in other Sims are going to be implemented. That is the benefit of supporting it monthly, I'm happy to support Sim Racing like that, they will be able to continue improving the Sim.
The concept of continueing development for years is the same concept that is in LFS. The difference is there are not 3 persons working on improving it, there are 40.
I still have invites left for the small scaled release next week. The Public Release will be in a couple of months, if you want to join now already you can sign up for 1 month, 3 months, 6 months or a year. Credit card required.
Read about it before you join, its not a finished Sim and never will be, its in constant development and will be so for years. It's kind of like a LFS S1